#ifndef PLAYER_HPP
#define PLAYER_HPP
#include <SFML/System.hpp>

class BasePlayer
{
public:
	sf::Int32 GetPid();
	sf::Vector2f GetPosition();
	float GetRotation();

	void SetPid(sf::Int32 pid);
	void SetPosition(sf::Vector2f pos);
	void SetRotation(float angle);

private:
	sf::Vector2f pos;
	float angle;
	sf::Int32 pid;
};

#endif
